Creativity in Digital Media is one of the most important aspects in the success of a design, composition, animation, game etc… There is so much material available through the Internet, TV and Advertising; that it has become commonplace.  According to Brand Republic (Mar 17 2010, 02:08 PM by Danny Morris) advances in CGI have dramatically reduced the cost of advertising, which is especially advantageous in the current economic climate.  This has also been fuelled by advances in technology such as 3D TV and Films.

There are many aspects of digital design such as Motion Graphics; Special effects; programming; typography that all contribute to the overall experience, and achieving high-end results has become far more accessable over recent years.  For example, software such as After Effects, Photoshop, 3DS Max, AutoCAD etc have made it possible for the average user such as myself to produce work of a decent standard.

There is no ceiling on the work we could do, take James Cameron’s Avatar for instance, we’re always striving to reach beyond realism, create effects to achieve things that can’t be done in reality in a completely believable way.  The only ceiling there is, is the one we put up for ourselves.  There is no limit on creativity, only the boundaries we ourselves put in place.  The ultimate goal is to create a reality beyond realism

In the following video for The Discovery Network, James Cameron discusses the effect of character attraction to an audience with the extent that character looks like a humanoid.

Even though Avatar was a visually amazing; heralding the coming of serious 3D visuals and becoming the highest grossing film of all time at $2 million (Worst Previews Jan 26th 2010), the storyline was cited questionable and clichéd by some. (Davie Cook, 29th Dec 2009).

If this feature had not spent 14 years in the making it would have not been such a success, it had to allow for technology to catch up before the creative aspects could be achieved.

Tim Burton’s Alice in Wonderland (2010); although receiving a rating of  52% compared to Avatar’s 89%; was in my opinion a far more creative film.  Alice achieved both aspects of creative narrative and amazing visuals, you can’t get a better example of creativity than the works of Lewis Carroll.  The use of nonsense words, dragging you into this make-believe, impossible world and then making it real through the special effects.

It’s the little details in any piece of media that make it special, it’s the things that someone has thought about, got involved with and has been enthusiastic about.  I loved the way that the people who surround the Red Queen use false ears, noses etc…to make themselves appear like the Queen.  That little detail doesn’t necessarily add to the story, but it adds a certain embroidery to the atmosphere of Underland, as it is actually known.  (The reference to Wonderland is made when The Hatter says to Alice that she got the name wrong, calling it Wonderland during her first visit as a child)

Certain references to Lewis Carroll’s other works are made throughout the film; Depp recites part of the Jabberwocky poem, from what was actually Wonderland’s sequel, ‘Through the Looking Glass,’ (1872)  in a Scottish accent, as it was written; in fact, most of what we know from previous adaptations are in fact a mixture of events and misconceptions from both Alice’s Adventures in Wonderland and Through the looking Glass.  Tweedledum and Tweedledee are often depicted as characters in the original story, however only appear in the sequel.  This version also includes characters and events from both works, but tell more of a separate series of events, which is far more rewarding than another retelling of the original story we all know.

There’s not much justice I can do for all of the little details that have filtered through from the imagination of Lewis Carroll and then the brilliance of Tim Burton, as it is such a layered story, hundreds of references to social factors and pieces of trivia, it is definitely a film that you can analyse.

Usually when watching 3D films, I end up analysing the creative process,  thinking  about render settings, lighting and materials, poly counts etc… You know when you’re a 3D student when you’re admiring the reflections in a material…  Alice was no different, but I was also admiring the creativity at the same time; it was more about the small details like actor interaction with CGI characters, composition, and the level of detail that makes the characters so believable in the environment. And that’s what I love about the media industry.